August 8th, 2007 -- George "The Fat
Man" Sanger sings Gigantor and recalls wild
times at E3
George Sanger worked with Matt at Anime
Songwriting Workshop at ConnectiCon. Back at the ranch,
George reflects on the Anime Songwriting Workshop experience
with his unique blend of.humor and wisdom.
ASW: So, you’re one of the
biggest names in interactive audio. Anything you’d
like to say to introduce yourself to
non-industry folks checking out this interview?
Fat Man: Hi non-industy
folks, I'm The Fat Man!
ASW: What’s your current
favorite anime? Any anime theme song you like in
particular?
Fat Man: I'm gonna lead more
toward the manga in this. My current favorite manga is Death
Note, and I'm also very excited as I make my way though my
current manga, which is Full Metal Alchemist.
ASW: Any anime theme song you like in
particular?
Fat Man: As far as anime theme
songs, my taste goes so far back - I'd say Gigantor and
Kimba.. (Listen to him in the MP3 singing the
Gigantor song. ^_^)
ASW: Do you feel there are any
important qualities in anime and Japanese pop music that are
missing in today's American popular music?
Fat Man: I don't think it's that
different, nothing we can't do here. There's an emphasis on
cheerfulness, the slack to allow silliness and the chords
are a little more complex. Anime producers seem more
inclined to take a chance with music than game producers. It
makes me happy to discover that there's someone out there
who is willing to take chances.
ASW: You were also cool
enough to cosplay to ConnectiCon and even enter
the masquerade with your kids! Are you able to
relate to your kids when you talk about music in
anime and games?
Fat Man: Yes. My son has a lot to
say about game design theory and is an aspiring game
designer. He makes suggestions as to what I might consider
doing, and tends to have pretty good ideas. I think he's
just being lucky! As for my daughter, we relate about the
plots to anime and manga.
ASW: What’s the craziest
thing you’ve ever seen at a convention – be
it an industry convention or an anime con?
Fat Man: I once saved a guy's life
at E3. He was choking on a piece of chicken and I did the
heimlich maneuver. I was also dressed like General George
Custer. Another time, also at E3 I saw a booth babe on a pay
phone in tears saying "I just don't know who I am
anymore!"And I think that's awesome. It's so poignant.
I saw 100 game developers throwing frisbees together in a
circle. They were such nerds that that they were hitting
each other in the nose and giving each other nosebleeds.
These stories and other true stories and legends are
available here
on my website. (The recording goes into much
more detail too.)
ASW: : Now to put you on the
spot! What’s the craziest thing you’ve ever done
a convention – be it an industry convention or
an anime con as a fan?
Fat Man: That must be a typo.
ASW: Anime Songwriting
Workshop was designed as a game about writing
pop songs, with a low barrier to entry. What
lessons about producing music do the game
mechanics highlight? What were the elements you
found to be fun? What direction would you like
to explore further in terms of the songwriting
and production process?
Fat Man: The lessons about
producing music are that it's a very positive thing. If you’re
given X amount of time and a safe environment, you can
produce a tune! Yeah, it can be done. The song
"The Blood Aisle" was ridiculous -shopping for
blood at the grocery store in the blood aisle to feed the
vampire. The combination of guidance with a lack of
guidance. Steering by using inclusive vocabulary and never
saying "this sucks." For me, the fun on a basic
level was to have these creative people saying whatever came
to their minds and acting it out. On a less basic level,
exchanging chordal ideas and saying things like "let's
make this bridge meaningful. Oh and the further direction?
North by northwest!
ASW: If you could do this
exercise again with better organization, more
time and a higher budget, what changes would you
make? What would you like to see done with the
songs once they’re recorded?
Fat Man: First off, the sound
system sucked! $10,000 worth of equipment and 3 people, and
the sound improves when you stop using it! I'd like to try
it in a smaller room with less sophisticated equipment. I'd
also like to stretch out the production schedule: 1 hour of
work and an hour break, another hour of work and another
hour break. Then an hour of work and a 2 hour break. Then a
3 hour break, then a concert. We could actually piece
together musical backgrounds that could allow recording to
keep up with shape of song. It would be extremely gratifying
to hear amazing production value at same time. As for after
the recording, I'd like to see cd’s and hung around the
necks of anyone who did work on them, perhaps with a soft
green ribbon. I don’t like the idea of making music for
money. I do like making music for making music.
ASW: Anything else you'd like
to talk about wrapping up?
Fat Man: Check out my nerd band Captains
Of The Chess Team. Also, I've been put in charge of
entertainment at Richard Garriott's house to raise money for
the Video Game Archive. This mean's trouble! God bless you
all... Or Flying Spagetti Monster bless you all. Notice the
miracles, which is a silly thing, because I have yet to see
anything that isnt a miracle.
Back to People main page.
|